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The Slaying Stone Adventure Review
the slaying stone adventure review


















  1. #The Slaying Stone Adventure Review How To Get The
  2. #The Slaying Stone Adventure Review Series For A
  3. #The Slaying Stone Adventure Review Full Colour Throughout

The Slaying Stone Adventure Review Series For A

Now, I should say up front that my group have been playing the Orcus series for a couple of years now and we really enjoy it. WotC have never really got the hang of adventures have they? For 4e they’ve come under fire for providing scenarios that read poorly, and appear to have little or no depth beyond a string of combats. Google has many special features to help you find exactly what youre looking for.Well, this is a bit more like it. The Art of Murder adventure series by Polish developer City Interactive, which made its first appearance in 2008, is now generating sequels in rapid-fire form, and 2010's entry is Cards of Destiny, the third chapter in the continuing story of New York FBI agent Nicole Bonnet's journey into the dark heart of serial murder.Search the worlds information, including webpages, images, videos and more.

Two years since the 4e debut, it’s 2010 and we’re now starting to see products coming out of Wizards that show how much the developers have learned since release. More than just an introduction for new fans, this book is a Rosetta stone for internalizing the many lessons that fill Greene’s books and will reward a lifetime of reading and rereading. A stunning blend of adventure and mysticism, environmentalism and politics, Dune won the first. I was beginning to wonder if they’d left it too late to win back the module fans like myself.The New York Times Book Review.

the slaying stone adventure review

The Slaying Stone Adventure Review Full Colour Throughout

My only wish is that the the attack modifier was bettwer placed, but that’s a minor point. I like them, especially for these low level critters. These use the new format which can also be seen in Monster Manual 3. Then there’s the stat blocks. This is almost worth the entry price on its own, it’s beautiful and very reusable. It’s full colour throughout (unlike Hammerfast which was a similar size) and it contains a fantastic poster map that covers three locations.

It represents a huge melee between a party and scads of goblins. Instead, take a look at the piece by Howard Lyon on page 7. It’s nice, but bears only a tangential relation to the adventure itself.

There’s a players map for them to guide their explorations (apparently this is available on the WotC site). We get a timeline with a rough series of events. They could so easily have used that space for some of the excellent call outs contained in the main body of text.Speaking of which. One shame though, they’ve not seen fit to use the inside covers for anything. Remember how Keep on the Shadowfell was done on cheap newsprint and it smudged as soon as you looked at it? This beauty is made of sturdier stuff, and it’s stapled together so you don’t have bits of loose paper flapping around. And then there’s the paper quality.

The set up is simple enough. I wonder if there was ever a discussion about including a party of pregens?And then there’s the adventure itself. There’s even five player backgrounds custom built for the adventure to really hook in your players. We get some extra encounters (what we used to call wandering monsters) and a handy parcel and quest checklist.

What this means is that we get quite a lot of set up and background explained in the first few pages. The party will try to retrieve it, but there will be others on it’s trail too. Somewhere in those ruins is a powerful magic item, the titular slaying stone.

The Slaying Stone Adventure Review How To Get The

There’s also two new items for your party, including a 17th level nuke that they really won’t be hanging onto for long.The encounters are presented in likely order of appearance but the author goes to great lengths to remind us that this is a loose structure, one that will accomodate players taking short cuts, or long ways around. This has some good advice included about how to get the best out of this rules structure. There’s an overarching skill challenge that represents the party sneaking through town.

It’s nicely done, and gives the DM a chance to get all imperious in front of the party knowing that combat is not going to be a sustainable option. Actually, as you read through the book you realise that the author has used ome quite recent stuff in the adventure, like some Arcane Towers dungeon tiles and monsters from MM2 like the ankheg.One of the set pieces is a negotiation with a brass dragon, again a skill challenge, that’s taken on board the lessons of the last couple of years. The monster bosses get similar treatment, being more than just a collection of powers. Some of the monsters have been custom built, like the kobold guttersnipes who throw bags of junk at their opponents. After 2 years of playing kick in the door style adventures I’m guessing that this approach might leave my players a bit stranded, but there’s prompts and action scenes available to get things moving if they drag.The foes are the traditional low level ones: goblins, kobolds and orcs, but they are nicely presented and all have their resaons for being involved.

My advice would be to run this for your group as soon as possible, either to reinvigorate their game or to get them off to a superb start. This could also pull double duty as a perfect introduction to D&D (of any edition) as it has all the trademarks of a traditional D&D adventure, sneaky goblins, dungeons, and an actual bona fide dragon! Kudos to Wizards for listening to their fans and (finally) releasing a showstopping adventure. Only the final battle is third level, which is entirely appropriate.You know what? This really is a cracking little adventure.

the slaying stone adventure review